The conceptual imagery for the setting in A Lull in the Sea is really quite astonishing when the first episode starts. In the story there are more or less two worlds. One is the surface, which is mostly similar to many towns that exist near the ocean. It’s a decently animated town, but the other “world” is underneath the ocean. It has common attributes to the surface, but fish fly by like birds and people can take off and swim to wherever they need to go instead walking. This concept mimics the fish, and it’s intentional because the people who live under the sea have a power unique to them which allows the ability to breathe freely underwater, a gift that the people on the surface are not granted. The animation and direction help with the visuals as well. The daylight has an overwhelmingly fresh, clean feel (perhaps the true fantasy element in contrast to the amount of trash found in the real world’s ocean) but at night even the slightest presence of light becomes luminous and firefly-like. If the design for a fantasy setting was the only criteria for a successful show, then A Lull in the Sea would certainly excel, but to make a good anime it’s going to take more than just pretty backgrounds. The landscape is beautiful, and the writing is decent, but the overload of emotion starts to render things dull by the end.